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8 min read

Learn more about gamification in medical education

Written by
Smartico
Published on
Sep 1, 2022

Updated on September 16, 2022

Gamification is the process of increasing engagement by making something feel more like a game. The idea is to integrate game design elements into other experiences so that people will have more fun and be rewarded for doing certain things. Gamification has been used in everything from marketing campaigns to education, but one area where it hasn't been widely used as much as it could be is medical education. In this post, we'll take a look at what gamification means for medical students and doctors, how it works, and why you should consider using it in your classroom or clinic today!

Gamification is increasingly being used in medical education, but it's still a new concept. Gamification can be used to increase engagement and retention by applying principles of game design to non-game contexts. It differs from game-based learning in that gamified systems are not necessarily games themselves; instead, they use elements of game design to motivate learners and increase participation.

Gamification in medical education has been shown to improve student engagement and self-efficacy, as well as test scores.

Gamification is a powerful technique that can be used to improve students' engagement with the material, and it's one of the most important staples of educational games. That said, there are pitfalls to avoid when designing gamified medical education.

As we've discussed above, in-game rewards are given out based on player performance. This means that if you want your students to improve at a specific task or skill set (like drawing an anatomical structure), then you need to reward them for doing so.

For example: "For every correct answer you give in class today, I'll give you five coins." The more coins they have at the end of each session (or week), the more rewards they can earn!

The same goes for punishments, if you don't perform well enough on an exam say 30% or lower then your character will lose half their coins for bad grades. In other words, there are consequences for playing badly!

  • It helps in the development of skills and can be used to improve performance.
  • It encourages learners to take ownership of their learning and present themselves as competent participants in the game.
  • The process of self-motivation can improve learning, especially among those who lack motivation or have low self-efficacy.
  • By allowing students to engage in gamification, teachers can encourage them to work together in a fun way and help them build the skills they need to succeed in the real world.
  • Gamification is effective in increasing knowledge retention but further research needs to be conducted before conclusions can be drawn about its effectiveness for long-term memory retention.

We have seen that gamification can be used in many different ways, but there are also several benefits to using it in medical education.

  • It helps you learn faster and more effectively.
  • It motivates you to learn more about the material, which enhances the retention of information.
  • It makes studying more fun and interesting, which will help keep your attention on the task at hand instead of wandering off into other areas that aren't as important for now (social media).

Students who struggle with their studies or dislike learning new things can benefit from gamification. Homework assignments that are turned into fun games that reward accuracy by providing points and badges will make students want to complete them quickly so they can get rewards just like any good game would provide!

It is a well-known fact that learning is more fun when it's done in a gamified environment.

  • Make learning fun, easy and effective
  • Improve retention of knowledge
  • Increase motivation to learn
  • Encourage collaboration
  • Improve communication skills (teamwork)

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